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Physlet by Wolfgang
Christian
webPhysics, Davidson College
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Instructions on how to use the animation
below-
- Sources, Beams, and Objects
- A source is defined as a point which emits light uniformly in
all directions.
- A beam is a set of parallel light rays
- An object is
- Perform the following steps in order to create on or more
objects, sources, and/or beams
- Click on one of the buttons marked object, source, or beam
- Position your mouse at the point at which you wish to place
the object, source, or beam
- Left click your mouse in order to create the object, source,
or beam
- Repeat the previous three steps in order to create
additional objects, sources, and/or beams
- Lenses, Mirrors, and Aperatures
- A lens refracts light
- A mirror reflects light
- An aperature is a slit
- Perform the following steps in order to create on or more lenses,
mirrors, and aperatures
- Click on one of the buttons marked lenses, mirrors, and
aperatures
- Position your mouse at the point at which you wish to place
the lenses, mirrors, and aperatures
- Left click your mouse in order to create the lenses,
mirrors, and aperatures
- Repeat the previous three steps in order to create
additional lenses, mirrors, and/or aperatures
- You may move any of the objects, sources, beams, lenses, mirrors,
and aperatures by dragging them
- Location and focal length of the lenses and/or mirrors
- Click on the mirrors and/or lenses in order to display
information concerning the location (the x position is measured
from the left edge of the animation) and focal length of the
mirrors and/or lenses
- You can change the focal length of the lenses and/or mirrors by
dragging either of the two white dots that appear on either side
of the lenses and/or mirrors when they are clicked on
- A convex mirror (lens) can be made into a concave mirror (lens)
by dragging either of the aforementioned white to dots to the
opposite side of the mirror (lens)
- You can change the orientation of the rays eminating from the
objects, sources, and beams by dragging the single right dot that
appears on one of the rays when the object, source, or beam is clicked
on
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